#ifndef QXGAME_CHARACTERID_H
#define QXGAME_CHARACTERID_H

enum CharacterId {
    CHARACTER_BEGIN,
    CHARACTER_SUCCUBUS,
    CHARACTER_SATAN,
    CHARACTER_MAGICIAN,
    CHARACTER_PHYSICIAN,
    CHARACTER_ARCHER,
    CHARACTER_DEVIL,
    CHARACTER_GUARD,
    CHARACTER_WOLFHIME,
    CHARACTER_SWORDMAN,
    CHARACTER_BOAR,
    CHARACTER_WOLF,
    CHARACTER_HONEYBEE,
    CHARACTER_SLIME,
    CHARACTER_END,
};

#endif //QXGAME_CHARACTERID_H
